Review – Echoes of Aetheria

I’m only about 2 hours into this game but so far I’m enjoying it quite a bit.

(Edit: After completing the game and clocking a total of 34.4 hours I can say that what I mentioned below hasn’t changed. The battle system in this game is probably the best system I’ve seen of any RPG Maker games.)

If you enjoyed Skyborn, which I did, you will probably enjoy this game for the same reasons. What I find really great about this game is that, unlike Skyborn, this game uses a custom battle system that doesn’t feel like it was taken from Dragon Quest. While the combat system is simple with elements borrowed from other games it is still very interesting and much more entertaining than most RPG Maker games.

I’m a sucker for tropes in JRPGs because I like to see different people’s spin on them. Kidnapped princess? Hell yes! Sassy protagonist that gives the figher character lip? Yes please! Framed for a crime you didn’t commit? Of course! I’m excited to see what comes next 🙂

Some of my gripes with the game include gripes that I have with most RPG Maker games. The resolution isn’t great and isn’t meant to be played in widescreen (unless you like stretched graphics). Even at 4:3 the graphics look a bit off. Also, I don’t know why Dancing Dragons does this but, like Skyborn, this game uses some of the default RTP tilesets. With the talent pool at their disposal you’d think they’d make their own.

If you’d like to see some gameplay video, feel free to check my Let’s Play series of the game here: